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esports token  (EST)

ESports Token (EST)

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ESports Token Price and Market Stats

ESports Token Price
EST Price
Market Cap
Market Cap Dominance N/A%
Trading Volume
Volume / Market Cap
24h Low / 24h High /
7d Low / 7d High /
Market Cap Rank N/A

About ESports Token Coin

ESports Token price today is with a 24-hour trading volume of . It has a circulating supply of 120 Million EST coins and a max supply of 1 Billion.

ESPORTS CHAIN
The trust foundation of Esports ecosystem in digital era. This project aims at applying blockchain technology to establishing the value network.

EST Token
Based on the features of game and Esports ecosystem, we will establish POC (Proof of Contribution)-based consensus mechanism. We will launch EST Token by rewarding players and users in game and Esports area to do the early EST Token promotion.

Game Virtual Asset Trading Platform
Based on the decentralization feature of blockchain, we offer a new product solution to meet the transaction demands of game and Esports players. Our goal is to solve the problems existing in the the traditional centralized trading platforms such as the low efficiency and low controllability of trading risks.

New Esports Game Prediction Platform
Based on the credit guarantee mechanism of peer-to-peer transaction enabled by blockchain, we are able to eliminate participators’ risks caused by unreliable traditional centralized platform. We also decrease the difficulity of launching game prediction and meet users’ individualized prediction needs.

Smart Game and Esports Events System
Based on the autonomous feature and smart contracts of blockchain, we make the launching and management of Esports games easier, and give reasonable interest distribution and rewards to the mass Esports games for their contribution to the Esports ecosystem.

The producing and trading of Esports IP derived products
Based on the tamper-resistance feature of blockchain, we produce and enable the trading of Esports players’ IP derived products (digital limited edition ). We remove all the third party’s involvement and allow the direct and straight value passing from Esports players to their fans and the “fan economy”’s direct value return to players themselves.

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