Rank #2503
3,619点赞
xp  (XP)

XP (XP)

$0.000132581956 -1.6%
0.00000000 BTC -6.3%
3,619点赞
$0.000130833271
24H Range
$0.000169064820
市值 $264,121
24小时交易量 $229.88
流通供应量 1,992,133,622
Total Supply 20,000,000,000
最大供给 ?
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XP (XP) Price Chart

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1小时
24小时
7天
14d
30天
1y
0.3%
-1.6%
-31.1%
-45.9%
-46.5%
-34.0%

XP Price and Market Stats

XP 价格 $0.000132581956
总市值 $264,121
市值优势 0.00%
成交量 $229.88
流通量/总市值 0.0009
24 小时最低 / 24 小时最高 $0.000130833271 / $0.000169064820
7天最低 / 7天最高 $0.000130628047 / $0.000813438597
总市值排名 #2503
历史最高 $0.016326832816 -99.2%
Jul 17, 2020 (about 1 year)
历史最低 $0.000001000000 13158.2%
Jul 27, 2017 (about 4 years)

关于XP

XP(XP)今天的价格是$0.000132581956,24 小时的交易量是$229.88。价格在过去 24 小时内降低-1.6%。它有流通的2 Billion货币供应和最大的20 Billion货币供应。Graviex 是当前交易最活跃的市场。

Experience Points, as its mission suggests, it wants to bring XP off the screen and into your daily routine. The project is building a sharing economy for all aspects of life, anything from daily purchases to tourism, all driven by the XP coin. With Experience points, distribution is limited only to adoption and acceptance; if an industry or service adopts the project’s model, you can earn XP coin for your everyday experiences.

Experience Points (XP) is a completely independent, platform agnostic incentive rewards token and digital currency combined enabling you to earn XP through video games, activities, sports, education and conservation which you can then spend at participating vendors either online, in-game, or on the high street (cryptocurrency exchanges). The concept of real value rewards merged with the blockchain technology of Bitcoin provides an innovative approach to in-game currencies moving towards a unified platform, similar to the standards applied to mobile phone charges, for example.

This approach keeps the digital currency completely independent from any bank, central authority, government or corporation but at the same time allowing them all to collaborate and submit proposals, open source code, documentation and content that benefits other participants and parties in the network.

However, the Experience Points team wants to take this model and superimpose it on to real life interactions and transactions. Basically, consumers and community members can be rewarded in XP for interacting with a service or entity that has adopted the Experience Points platform, such as attending a concert or buying a meal at a restaurant that uses XP. Users can then spend their XP at participating locations, allowing them to take the experience they’ve gain and put it back into the XP-based economy.

In its current stage of development, Experience Points is more geared towards online gaming platforms and services. Its upcoming development kit will make it easier for developers to integrate the coin into their games for in-game rewards and purchases, as well as giving users a coin to develop a player-driven economy.

Adopting this token for gaming purposes is one thing, but seeing XP in real world use is another. A cool concept? Maybe, even if a little bit quirky. Quixotic to think that the concept will become a reality? Potentially, but it all depends on whether or not some retailers, businesses, and industries see value in using a model like XP to incentivize business. If they do, and a few get the ball rolling, who knows how far it will go (and who/what it will pick up along the way).

XP News & Guides

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