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Rank #3146
XP Price (XP)
$0.000040443147 0.7%
0.00000000 BTC -3.1%
3,780 people like this
24H Range
Market Cap $96,871.20
24 Hour Trading Vol $46.10
Circulating Supply 2,395,852,065
Total Supply 20,000,000,000
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XP Price Chart (XP/USD)

Last updated 03:53AM UTC. Currency in USD.

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Convert XP to USD


1 XP = $0.000040443147

XP Price Statistics

XP Price Today
XP Price $0.000040432882
24h Low / 24h High $0.000035852626 / $0.000056568733
7d Low / 7d High $0.000029103656 / $0.000056491240
Trading Volume $46.09
Market Cap Rank #3146
Market Cap $96,871.20
Market Cap Dominance 0%
Volume / Market Cap 0.0005
All-Time High $0.016326832816 -99.8%
Jul 17, 2020 (about 2 years)
All-Time Low $0.000001000000 3942.2%
Jul 27, 2017 (about 5 years)

XP Price Today

XP price today is $0.000040443147 with a 24-hour trading volume of $46.10. XP price is up 0.7% in the last 24 hours. It has a circulating supply of 2.4 Billion XP coins and a total supply of 20 Billion. If you are looking to buy or sell XP, Graviex is currently the most active exchange.

What was the highest price for XP?

XP hit an all time high of $0.016326832816 on Jul 17, 2020 (about 2 years).

What was the lowest price for XP?

XP had an all time low of $0.000001000000 on Jul 27, 2017 (about 5 years).

What was the 24 hour trading volume of XP?

The 24 hour trading volume of XP is $46.10.

Where can XP be traded?

You can trade XP on Graviex, StakeCube Exchange, and FinexBox. Popular trading pairs for XP in the market includes XP/USD, XP/CAD, XP/AUD, XP/GBP, XP/INR, and XP/PHP.

Experience Points, as its mission suggests, it wants to bring XP off the screen and into your daily routine. The project is building a sharing economy for all aspects of life, anything from daily purchases to tourism, all driven by the XP coin. With Experience points, distribution is limited only to adoption and acceptance; if an industry or service adopts the project’s model, you can earn XP coin for your everyday experiences.

Experience Points (XP) is a completely independent, platform agnostic incentive rewards token and digital currency combined enabling you to earn XP through video games, activities, sports, education and conservation which you can then spend at participating vendors either online, in-game, or on the high street (cryptocurrency exchanges). The concept of real value rewards merged with the blockchain technology of Bitcoin provides an innovative approach to in-game currencies moving towards a unified platform, similar to the standards applied to mobile phone charges, for example.

This approach keeps the digital currency completely independent from any bank, central authority, government or corporation but at the same time allowing them all to collaborate and submit proposals, open source code, documentation and content that benefits other participants and parties in the network.

However, the Experience Points team wants to take this model and superimpose it on to real life interactions and transactions. Basically, consumers and community members can be rewarded in XP for interacting with a service or entity that has adopted the Experience Points platform, such as attending a concert or buying a meal at a restaurant that uses XP. Users can then spend their XP at participating locations, allowing them to take the experience they’ve gain and put it back into the XP-based economy.

In its current stage of development, Experience Points is more geared towards online gaming platforms and services. Its upcoming development kit will make it easier for developers to integrate the coin into their games for in-game rewards and purchases, as well as giving users a coin to develop a player-driven economy.

Adopting this token for gaming purposes is one thing, but seeing XP in real world use is another. A cool concept? Maybe, even if a little bit quirky. Quixotic to think that the concept will become a reality? Potentially, but it all depends on whether or not some retailers, businesses, and industries see value in using a model like XP to incentivize business. If they do, and a few get the ball rolling, who knows how far it will go (and who/what it will pick up along the way).


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