Victoria VR
VR Price
Victoria VR Price Chart (VR)
Switch & Compare
| 1h | 24h | 7d | 14d | 30d | 1y |
|---|---|---|---|---|---|
| 0.1% | 0.1% | 0.2% | 0.2% | 0.8% | 76.8% |
VR Converter
Victoria VR Statistics
| Market Cap | $25.222M |
|---|---|
| Market Cap / FDV | 1 |
| Fully Diluted Valuation | $25.222M |
| 24 Hour Trading Vol | $901,881 |
| Circulating Supply | 16.8B |
| Total Supply | 16.8B |
| Max Supply | 16.8B |
VR Historical Price
| 24h Range | $0.001497 – $0.001523 |
|---|---|
| 7d Range | $0.001496 – $0.001523 |
| All-Time High |
$0.6160 99.8%
|
| All-Time Low |
$0.001256 19.6%
|
How do you feel about VR today?
About Victoria VR
Victoria VR: Open-Source AI Platform for the 3D Internet
Victoria VR is an open-source AI platform that transforms natural language prompts into 3D content and next-generation applications. It provides a full-stack environment for creating, publishing, and operating immersive spatial experiences across desktop, VR, and mobile — forming a foundation layer of Operating Reality and the Immersive Internet.
Key Sectors and Applications
• AI Platform & Infrastructure: Prompt-to-3D platform with hybrid cloud + decentralized contributors
• Generative AI: Spatial models convert text to assets, worlds, and logic.
• AI Robotics & Agentic AI: Autonomous, tool-using agents with planning and memory that execute multi-step tasks
• AI-Powered Avatars: Voice-ready, self-sufficient NPCs/assistants across devices as fully rigged 3D characters with true spatial movement (navigation, gestures, lip-sync).
• Spatial Computing: Production runtime for physics, networking, identity, deployment, and analytics across VR, mobile, and desktop.
• Enterprise Applications: No-code twins, configurators, virtual stores and showrooms.
• Education & Training: No-code modules for simulations, learning, and workforce training.
• Gaming: Games and experiences building, AI avatars and cross-platform publishing.
• AI Infrastructure: Orchestration of multi-model AI for text, image, and 3D data.
• Generative AI: Prompt-based creation of environments, assets, and logic.
• AI Robotics & Agentic AI: Autonomous avatars functioning as digital employees.
• Spatial Computing: Cross-platform tools enabling real-time interactive applications.
• Education & Training: No-code modules for simulations, learning, and workforce training.
• Enterprise Applications: Collaboration, data visualization, and AI copilots for operations.
• AI-Powered Avatars: Deployable assistants in retail, healthcare, and digital services.
Core Components of the Platform
• VR AI Builder – zero-code creation engine (prompt-to-assets/logic/worlds). Users can build maps, games, training modules, and enterprise automations. NFTs Land-gated publishing to VR/mobile/desktop; subscriptions + marketplace tie-ins.
• AI Hub – scalable orchestration layer integrating multiple AI models (text, image, 3D). Powers prompt-to-world, prompt-to-texture, and prompt-to-3D object pipelines, and provides a no-code agent factory (persona, tools, memory, knowledge).
• AI Avatars (agents) – autonomous “AI employees” with memory, personality, tool use, and multilingual conversation. Deployable across education, retail, healthcare, operations, and collaboration.
• AI Verse — The networked runtime and economy layer for worlds and agents. Runs on a hybrid production cloud + decentralized participation, provides identity and access (profiles, land-gating), payments and participation rewards, telemetry/analytics, moderation/compliance, and asset/model/dataset catalogs with interoperability and SDKs/APIs for creators and enterprises.
• Magic Madness – flagship PvP on-boarding game (Steam) used as a growth funnel (tournaments, esports, cosmetics) into the Builder/Agents/NFTs Land economy.
Target Audiences
• Independent creators & studios – zero-code content creation.
• Brands & retail – virtual storefronts, AI-powered customer service.
• Education & training providers – simulations and AI tutors.
• Enterprises – AI copilots, collaboration environments, and spatial data rooms.
• General users – immersive applications with built-in onboarding experiences.
Why It Matters
• Time-to-content collapses: Creation cycles shrink from weeks to hours.
• Accessibility: Zero-code tools and cross-device access reduce entry barriers.
• Economy with utility: $VR token underpins transactions, subscriptions, and rewards.
• Sustainability: Utility-driven design replaces speculative models.
• Market alignment: Positioned across AI infrastructure, spatial computing, and agentic AI—sectors forecasted to exceed $1 trillion in the next decad
Where can you buy Victoria VR?
VR tokens can be traded on centralized crypto exchanges. The most popular exchange to buy and trade Victoria VR is MEXC, where the most active trading pair VR/USDT has a trading volume of $533,726.58 in the last 24 hours. Other popular options include Gate and KuCoin.
What is the daily trading volume of Victoria VR (VR)?
The trading volume of Victoria VR (VR) is $901,881.46 in the last 24 hours, representing a 80.00% increase from one day ago and signalling a recent rise in market activity. Check out CoinGecko’s list of highest volume cryptocurrencies.
What is the highest and lowest price for Victoria VR (VR)?
Victoria VR (VR) reached an all-time high of $0.6160 and an all-time low of $0.001256. It’s now trading -99.80% below that peak and 19.60% above its lowest price.
What is the market cap of Victoria VR (VR)?
Market capitalization of Victoria VR (VR) is $25,221,724 and is ranked #794 on CoinGecko today. Market cap is measured by multiplying token price with the circulating supply of VR tokens (17 Billion tokens are tradable on the market today).
What is the fully diluted valuation of Victoria VR (VR)?
The fully diluted valuation (FDV) of Victoria VR (VR) is $25,221,724. This is a statistical representation of the maximum market cap, assuming the maximum number of 17 Billion VR tokens are in circulation today. Depending on how the emission schedule of VR tokens are designed, it might take multiple years before FDV is realized.
How does the price performance of Victoria VR compare against its peers?
With a price increase of 0.20% in the last 7 days, Victoria VR (VR) is underperforming the global cryptocurrency market which is up 9.20%, while underperforming when compared to similar Artificial Intelligence (AI) cryptocurrencies which are up 21.30%.
How to add Victoria VR (VR) to MetaMask?
Adding Victoria VR (VR) to MetaMask allows you to view your token holdings, trade on decentralized exchanges, and more. To add them, you’ll need to import VR as a token. You can copy VR’s contract address (0x7d5121505149065b562c789a0145ed750e6e8cdd) and import it manually, or if you've installed MetaMask's chrome extension, add VR to MetaMask with one click on CoinGecko.
Add VR to MetaMask.
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