Coins: 2833
Exchanges: 206
Dominance:
BTC 52.7%
ETH 10.2%
BCH 3.56%
  • Market Cap
    $7,053,598
  • 24 Hour Trading Vol
    $29,759
  • 24h Low / 24h High
    $0.03 / $0.04
  • Available Supply
    210 Million / 210 Million
RVR
USD

RevolutionVR (RVR)

24h
7d
14d
30d
60d
1y
-6.2%
3.9%
5.4%
1.2%
-30%
-28%

RevolutionVR Volume by Exchange

# Exchange Pair Price 24h Volume Volume %
1
Updated 1 minute ago
$0.03
0.00000528 BTC
$14,763.36
439573.353 RVR
49.57%
2
Updated 33 minutes ago
$0.03
0.00000528 BTC
$14,763.37
439573.353 RVR
49.57%
3
Updated less than a minute ago
$0.03
0.0282245 EUR
$214.34
6452.841 RVR
0.72%
4
Updated 37 minutes ago
$0.04
0.00075 LTC
$18.35
440.749 RVR
0.06%
5
Updated 37 minutes ago
$0.04
0.00000705 BTC
$22.48
499.997 RVR
0.08%
Quick Stats
RevolutionVR Price $0.03
RevolutionVR Price (BTC) Ƀ0.00000528
Market Cap $7,053,598
Trading Volume $29,759
24h Low / 24h High $0.03 / $0.04
Gecko Rank #1032
Market Cap Rank #436
All-Time High $0.83
Since All-Time High
-96%
All-Time High Date 2017-12-27 (9 months)
24 Hours
-6.2%
7 Days
3.9%
14 Days
5.4%
30 Days
1.2%
60 Days
-30%
1 Year
-28%
RevolutionVR/Bitcoin Ratio 1 BTC = 189381.33 RVR
Links
Homepage http://revolutionvr.live/
Blockchain/Supply http://blockexplorer.revolutionvr.live/
Discussion Forum BitcoinTalk Thread
Chat https://t.me/revolutionvr
Misc. Info
Genesis Date October 26, 2015 (almost 3 years)
Hashing Algorithm Scrypt
Hashrate N/A
Block Time 2.5 minutes
Available/Total Supply 210 Million / 210 Million
Complete Metrics Score
24%
Total
Major Exchanges Trading Activity
20%
Liquidity
Source Code Repository Activity
0%
Developer
Social Media & Discussion Board
15%
Community
About

RevolutionVR’s mission is to bring VR gaming to players all over the world without requiring each to have a high-end computer in the home – necessary today to deliver great immersive experiences over headsets and related gear – but expensive and used infrequently. With today’s game designers pushing the boundaries to deliver ever-more compelling gaming experiences, even the most powerful home computers can struggle with rendering VR.